Vultr.com - Instant Cloud Server Deployment
HOLLON United States United States       
Profile Home
Forum Posts
Hollon's Forum Posts
Disastrous Consequences Forum > Server Discussion > UT2004RPG > View Post
Feb 08, 2018 5:53 PM
You have to open up animations and meshes with the UT2004 Editor. It should have been installed with... [read more]
Disastrous Consequences Forum > Server Discussion > UT2004RPG > View Post
Feb 07, 2018 3:45 PM
Models are usually in .ukx animation files or .usx static mesh files. I'm assuming you'll be using a... [read more]
Disastrous Consequences Forum > Server Discussion > UT2004RPG > View Post
Feb 06, 2018 5:34 PM
Make sure you have something like this added in your UT2004RPG.ini:

Code wrote:
Abilities=Class'DEKRPG206I.Dr...
[read more]
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Feb 02, 2018 7:42 PM
206H(I had to skip over 206G for version mismatch reasons)

- Consolidated Nali Call with Lucky St... [read more]
Disastrous Consequences Forum > Maps > DM-Habuji_Gavran > View Post
Jan 05, 2018 8:42 PM
I told Gav to make a map, and he did, therefore I take full credit. You're all welcome.
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Dec 28, 2017 11:12 PM
After several runs, it looks like wave 17 works nicely now. Yay!

I've been thinking about the BON... [read more]
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Dec 14, 2017 4:56 PM
206F
- Optimized bunnies on wave 17 and removed Gold Bunny to hopefully fix the crashes.
- Bunnies... [read more]
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Dec 07, 2017 9:49 PM
Wave 17 is currently crashy, and I believe the culprit is with the Gold Bunny. However, the amount o... [read more]
Disastrous Consequences Forum > Server Discussion > Bonus Rewards and XP > View Post
Dec 05, 2017 6:14 PM
I've had this idea for a while but wasn't sure about how to implement it until recently.

Players ... [read more]
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Nov 30, 2017 7:12 PM
206E
- Unlockable wave 17. Collect letters B, O, N, U, and S in the form of artifacts, and activate... [read more]
Disastrous Consequences Forum > Server Discussion > Bonus Wave 17 > View Post
Nov 21, 2017 11:14 PM
nemesis_- wrote:
A white hole that ejects monsters instead of matter.

Can it eject tomato soup too? Yum!

I hope t... [read more]
Disastrous Consequences Forum > Server Discussion > Bonus Wave 17 > View Post
Nov 05, 2017 2:08 PM
jefejefejefe wrote:
Too complicated.

Make some super bunnies. High XP, short fuse. Damage is not blocked by sphere/...
[read more]
Disastrous Consequences Forum > Server Discussion > Bonus Wave 17 > View Post
Oct 29, 2017 12:41 AM
Some features I've had in mind for a boss:
- A Necro-themed monster, because they're the coolest al... [read more]
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Oct 29, 2017 12:10 AM
206D
- MWM will no longer work with Traps or Laser Mines, which caused them to bug out a bit.
- Th... [read more]
Disastrous Consequences Forum > Server Discussion > Bonus Wave 17 > View Post
Oct 20, 2017 6:02 PM
I have a small prototype running for an unlockable wave 17. You'll need to collect five kinds of art... [read more]
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Oct 09, 2017 3:51 PM
Some things I may want to do for 206D, please leave your thoughts to these suggestions:

- Necroma... [read more]
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Oct 07, 2017 2:54 PM
206C:

- Increased the damage on engineer traps from 3% to 5% per level with the Trap Damage abili... [read more]
Disastrous Consequences Forum > Server Discussion > How to pick different masks with the Halloween mutator > View Post
Oct 05, 2017 6:38 PM
It's back!
Disastrous Consequences Forum > Maps > Battlerooms Revamp > View Post
Sep 24, 2017 11:28 AM
The iceberg game looks amazing!
Disastrous Consequences Forum > Server Discussion > DEK 206 > View Post
Sep 22, 2017 10:36 PM
206B:
- Damage sentinels no longer boost Stinger Turret shards, and they no longer give XP for boos... [read more]
PREV 1 2 3 4 5 6 7 8 9 10 11 ... 14 NEXT